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A Declaration of Guild Principles

1. The purpose of the game is not to get loot. It is to have fun by participating in new experiences, overcoming obstacles, and socializing with friends. Better gear is helpful in advancing to new areas, but it is just that: a means to an end, not an end of its own. We are people who can lose a roll for a piece of loot we want and simply shrug our shoulders and continue playing happily.

2. DKP systems inherently pervert the focus of players. By making points that can be spent on loot the main focus of raiding, guilds make raiding all about getting new loot. We raid because we enjoy it, not because we want shiny things. All players on a raid should have a fair chance to win drops they need, regardless of how much they help the guild. People should be helping the guild because they enjoy it, not because they want rewards.

3. It is possible for casual players to advance in the end-game. Many of the top raiding guilds are run like corporations or militaries, requiring players to commit set amounts of time to the guild each week and punishing them for not meeting those quotas. That strategy is effective for clearing content but we feel it is decidedly less fun. We also do not think it is the only strategy for the end-game. More casual guilds can do the same content, though it may be at a slower pace than the "hardcore" guilds.

4. It is easier to get good players gear than it is to make well-geared players good. We want to recruit people who understand the game, who want to get better, and who are fun to play with. We are not interested in your character's gear or stats -- we are interested in the player behind the character.

5. Simple is better. We are not interested in designing a bureaucracy or a meta-game. We will avoid rules that are complicated or require large amounts of time to track (such as DKP or complex application and trial rules). Anything that takes time away from actually playing the game is something to avoid.

6. A guild is not a soap opera. We do not want players who will mistake /g or guild forums for their court-appointed therapist's office. Constructive criticism, feedback, and sarcasm used in jest is all wanted. Whining is not. Players should also be able to handle personal disputes with other guild members on their own without running to guild leaders. /ignore exists for a reason. That said, we also will not tolerate people who are consistently nuisances. If you regularly detract from the fun of the game, you are not wanted.

Muffin Hunters


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